Publish on Chain Daddy
Publish apps that run on a coin’s verified page: a store, a gallery, community tools, interactive pieces, games. Your app can sell, unlock and reward in your coin (in crypto terms, your token), and every sale pays your wallet.
What you can publish
Stores and crypto apps
Open a store for your coin and add items: badges, credit packs, memberships, perks for holders. Any paid plan opens one from your coin page’s manager. Price each one in your coin or in dollars. Buyers pay in your coin, the coin its chain runs on (such as ETH) or USDC from their own wallet, and the sale settles to yours. Store and Rewards
- On your page, no code: add the Item showcase and visitors buy there.
- On your own site: each item has payment links and embeds for a website, a Discord post or a README.
- In your own app: open the page’s purchase sheet from your app, and verify a signed receipt for each sale on your server.
- On every page that installs your app: your app sells its own items, passes and things owned once, on any coin page that adds it, and each sale pays you your share. You can also set a one-time install price. Paid Apps
An app can also open your coin’s Buy sheet, propose transactions to contracts you declare (a mint, a stake, a claim, on EVM chains) and ask for signatures. The page checks each request against what your app declared and shows the visitor what they are about to sign. What an app can ask for
Art and interactive media
A gallery of stills, loops, video and tracks. You host the files (IPFS works well), then publish a wall, a reel or a playlist with no code.
Generative pieces, toys, stories: anything that runs in a browser. Start from a template and publish it as an app on your page. Holding your coin can unlock pieces.
Community
Polls weighted by holdings, holder-only links and chats, and drops for your supporters. The community template shows your open poll, links and holder count together.
Games
Web games with an item shop and prizes. Start from the game template, or bring a game you already built for the browser (Phaser, Three.js, plain JavaScript) or a single-threaded Godot or Unity web export: it runs on your page and can sell from your coin’s store through the page’s bridge (engine apps; desktop browsers for now). FLUX GP, an open-source multiplayer racer, is built this way.
Use your coin
| In your coin | |
|---|---|
| Sell | Items, bundles, memberships, perks |
| Unlock | Pieces, chapters, features or items for people holding your coin |
| Reward | Drops and prizes for skill or participation, paid from your own wallet |
| Decide | Polls where each vote counts by the voter’s holding |
Holding unlocks things. It never earns anything.
Fees
We take 2.5% of an in-app purchase, at checkout, in whatever the buyer pays with. It’s 0% if your coin launched in a Chain Daddy launchpad pool. How the fee works
The same applies to everything an app sells or pays through the checkout on a coin page: its items, its install price, and payments it makes between wallets. The rate follows the page that installed the app. Buying and selling the page’s coin through our trade sheet, and the built-in Tip app, pay no fee. All sales are final. Paid Apps fees
Sales you make elsewhere, without your Chain Daddy store, pay us nothing.
How it works
- Get your coin page. Verify the coin you have, or launch one.
- Build your app. Start from a template with one command, such as
chaindaddy app init community my-community, and build on it with the web tools you know. A game you already built goes in as it is:chaindaddy app init web my-game --build ./dist. A gallery, a store showcase and community tools need no code. - Set up your store. Items, prices and unlocks in your coin, from your coin page’s manager or the Developer Portal. Share any item from your own site as a payment link or an embed.
- Test it, then submit. Run it locally against a stand-in page with
chaindaddy app dev, make test purchases that move no money, then submit it. Submitting needs any paid plan, from $5 a month, and the Developer Beta Program agreement. We review each version before it goes live. - It goes live. Your app is on your page, and any coin page can add it from the App Directory.
FAQ
Do I need to know how to code?
Not for a store, a gallery or community tools: the Item showcase, a Gallery, polls and holder links go on your page with no code. An app is code, but a template gets you started, and a coding agent can take it from there.
Where is my app hosted?
With us. We review each version and serve it from our apps CDN. Any server your app talks to stays yours.
Who holds the money?
You do. A sale pays your wallet directly, in the same transaction as the fee.
Can my app pay prizes?
Yes, for skill or participation. You fund the prizes from your own wallet and set the rules, including limiting entry to holders. You can’t charge an entry fee toward a prize, a prize can’t be decided by chance when entry costs anything or needs your coin, and nothing you sell can be random (no loot boxes, mystery boxes, raffles or lotteries). Token prizes · Terms
What does it cost?
Every app can be added to a coin page, on every plan, and most are free. Publishing your own apps needs any paid plan (a trial doesn’t count) and membership in the Developer Beta Program. Selling through them also needs the Paid Apps Addendum. Running a store needs any paid plan and the Seller Terms. In-app purchases carry the 2.5% fee, or 0% on a coin launched in a Chain Daddy launchpad pool. Plans